Sketchopia press kit
Your child draws a cat. Sketchopia makes that cat the hero of their game, the subject of their learning lesson, and the star of their own little art shop.
Everything here is free to use. Questions, interviews or anything you need that isn’t on this page — contactus@sketchopia.co.
Fast facts
| What it is | Creative-learning app for children aged 3–10 |
|---|---|
| Platforms | Android — live on Google Play. iOS in review. |
| Price | Free to download, and drawing is free. Premium unlocks the learning mode, games and Art Studio after a 7-day free trial. US $9.99/month or $59.99/year · India ₹299/month or ₹1,499/year. Other markets priced locally. |
| Markets | India, US, UK, Canada, Australia, Singapore, UAE, Saudi Arabia, Brazil |
| Company | Trishula Gamings Private Limited |
| Founded by | Saurav — solo founder, Patna, India |
| Links | Google Play · sketchopia.co · Privacy |
Copy you can use
Written to be quoted as-is. Click any block to copy it.
Sketchopia turns a child's own drawing into a game, a lesson, or an art shop. Ages 3–10.
Sketchopia is a learning app for children aged 3–10, built on one idea: children pay attention to what they made themselves. A child draws anything, and that drawing becomes the game they play, the reading and maths lesson that follows, and the artwork they price and sell in their own gallery. Ad-free.
Most kids' apps hand children someone else's content. Sketchopia starts with the child's own drawing. A child draws a cat, a rocket, a monster — whatever they want. That drawing becomes a game they can actually play, a lesson in letters, phonics, reading or maths built from what they just made, or a piece they price and sell in their own art gallery. Every lesson is read aloud, so a child who cannot read yet can still play alone. It adapts to age: tracing and first words at 3–5, spelling and multi-step maths at 6–8, longer words and science facts at 8–10. It will also turn any photo — the dog, a favourite toy — into a printable colouring outline. No ads, no chat with strangers, a PIN-protected parent dashboard and a daily screen-time limit.
Sketchopia is a creative-learning app for children aged 3–10, where a child's own drawing becomes a game, a lesson, or a piece of art to sell in their own studio. It is ad-free, COPPA-safe, and available on Google Play across nine countries. Sketchopia is made by Trishula Gamings Private Limited.
What makes it different
- The content starts with the child's own drawing — not a library of pre-made characters.
- Three things from one drawing: a playable game, a lesson, or a piece to sell in their art shop.
- The Art Studio teaches real money skills — setting a price, handling coins, saving up, judging what a customer will pay. Almost no learning app in this age band does this.
- Any photo becomes a printable colouring outline — the family dog, a favourite toy. Personal rather than generic.
- Every lesson is read aloud, so a pre-reader can play unaided.
- Age-adaptive 3–10 — tracing and first words at 3–5; spelling and multi-step maths at 6–8; longer words and science facts at 8–10.
- Ad-free, no chat with strangers, PIN-protected parent dashboard, daily screen-time limit.
Screenshots
Full-resolution PNGs, free to use with a credit to Sketchopia. Click any image to download the original.








The founder
Sketchopia is built by Saurav, working alone from his home in Patna, India. He left a well-paid job and a comfortable life in Dubai to come home and build something of his own. His first startup failed and took most of his savings with it. He taught himself to code using AI, and wrote Sketchopia from scratch — the app, the AI pipeline that turns a child's drawing into a game or a lesson, and the tooling that produces its artwork.
Contact
Trishula Gamings Private Limited
contactus@sketchopia.co